One sentence. One change. Nothing else moves.
“Move the kitchen wall 60 cm left.” “Add a bathroom off the hallway.” Archiagent applies each instruction as an operation on the model you already have — then re-runs its checks, so the rest of the design stays exactly where you left it.
With image tools, “make the kitchen bigger” gives you a different kitchen in a different apartment, and the layout you spent an hour approving is gone. Here the instruction lands on the model: one wall moves, the affected dimensions update, and everything you did not mention stays put.
The edit is scoped to the thing you named. Rooms, furniture and finishes you did not mention are untouched.
Move a wall and the room areas, the counter run and the dimension chains follow. That is the part a manual edit gets wrong.
Each edit re-runs the 2D audit. If your change breaks a clearance, you find out immediately and in red.
Edit the 2D plan, the 3D building or the furnishing — it is one object, so a change in one view is a change everywhere.
Every edit comes back with what moved and what was re-checked, so you are never guessing whether something quietly broke.
Undoing is just another sentence. Nothing about an edit is one-way, because the model is still there underneath.
In whatever words you would use with a builder. Measurements welcome but not required — “a bit wider” resolves to a number it tells you.
Which objects the instruction actually touches, and which have to follow — the wall, but also the dimensions and the counter fixed to it.
The operation runs on the model, then the 2D audit runs again. A change that breaks a clearance is reported, not buried.
Stack edits as long as you like. The design accumulates your decisions instead of resetting between them.
Make the change in the meeting, on the drawing everyone is looking at, without losing the version they already liked.
Test the removed wall, the moved kitchen, the added ensuite — and see what each one costs you in circulation.
Refurnish one room without disturbing the other five, and restyle without moving anything at all.
Editing a scaled drawing normally means learning software. Here it means finishing a sentence.
Generating again produces a new design that happens to include your request; everything else is new too. An edit is an operation on the design you already have — one wall moves, the things attached to it follow, and nothing you did not mention changes. That is the difference between iterating and starting over.
Yes, and the simplest way is to say so — “put it back”, “make it 3.2 m again”. Because each change is an operation on a model that still exists, reversing it is just another instruction.
The 2D audit runs again after every edit and reports the violation in red on the plan. You can accept the trade-off, ask for a different solution, or undo — but you will not find out months later.
No. Vague works: “a bit wider”, “big enough for a double bed”. The agent resolves it to a real number and tells you which number it used, so you can correct it.
Yes — it is the same model in both views. A wall moved in plan is moved in the 3D scene, and a room refurnished in 3D shows up on the plan with its clearances checked.
The render is an image of a state of the model, so a later edit does not overwrite it. Render again after the change and you get the new version of the same building, not a different building.
Open Luw.ai Studio, point at something in your design, and tell it what should be different.